Wave — Score: 0 Spoils: 0
HP: —
Select a trap
Arm
Trigger

THE CURSED KEEPER

You are the lone keeper of a cursed manor. You never win by swinging a sword. You win by making the house remember what it was built to do.

How to Kill

Walk the halls. Rig the rooms. Let them hunt you. Lead them onto the tile you armed, then spring the trap.

MoveWASD or Arrow Keys
Select / Place trapMouse click on a tile
Arm selected tileClick a trap from the bottom bar, or keys 1-9
Spring a trapClick the armed tile, or Space / Enter
Pause / HelpEsc or P
  • Ceiling traps strike from above — chandeliers, portcullises, crushing drops.
  • Wall traps fire, slam, or launch from the sides — arrows, spring walls, battering rams.
  • Floor traps open, snap, or grease underfoot — spikes, bear traps, slick stone.
  • Chain kills by pushing a victim from one trap into the next. Momentum carries.
  • Spoils buy new devices, repairs, and upgrades between waves.
  • Enemies read their intent: searching, spotting, chasing, flinching, panicking. Watch them.

Wave 1

The front doors shudder. Footsteps in the hall.

The Workshop

Spend your spoils. New devices, repairs, and upgrades shape how the next wave dies.

Spoils: 0

Paused

The Keeper Falls

The Manor Rests

Run Summary